package protocol;

/**
 * Enumerates the game states.
 * @see update.GameUpdateBody
 * @author lilywong
 *
 */
public class GameStateTypes {
	
	public static final int TERMINATED 	= 0;
	public static final int TEAM1_WON  	= 1;
	public static final int TEAM2_WON  	= 2;
	public static final int DRAW 	   	= 3;
	public static final int STARTED 		= 4;
	public static final int NOT_YET_STARTED = 5;
	
	// for sender and update state in CtfHeader
	public static final int UNASSIGNED_CLIENT = 0;
	public static final int NOT_YET_UPDATED = 0;
}
